Type of Government:
Varies, but generally some form of military dictatorship in the city-states while most of the wandering races are ruled by a tribal chieftain.
Because of the divided, violent nature of Xansai, the names of the various chieftains, warlords and strongmen would be too long to enumerate individually.
Xansai has fifteen city-states. Each city state has its own individual warlord. The rate of overturn among the warlords is frequent. Reigns can last years, or only hours.
Thri-Kreen do not recognize leaders, as such, acting instead out of instinct and hive mentality.
The nomadic tribes each have their own chieftain, called a khan, and this too varies among the numerous tribes.
The same is true of the various outlaw or slave tribes.
•Humans (Humans are further divided into city dwelling humans and the nomadic tribes of Irindur)
•The Shadow Born
A common trade language is shared among the people of Xansai. There are individual dialects within the city-states, but, by and large, people can make themselves understood. The various races have their own languages as well, but the trade language is heard more often than the particular racial tongue.
Religion does not exist within Xansai. No gods or goddesses are worshipped. The realm was abandoned by the gods, and in turn, her people have abandoned them. It is completely unheard of, to give fealty to a deity in Xansai. There are no churches, and no clergy.
Xansai is home to fifteen city-states:
Outside of the city-states there are no permanent settlements.
** City-States owned by PC characters.
Xansai is primarily a desert badlands. By and large, it is utterly blasted and devoid of plant life. There are occasional oases and water upon which the fifteen city states are built. But the vast majority of Xansai is an infertile, utterly hostile badlands.
A desolate area of eroded badlands, Xansai is composed mainly of canyons, ravines, gullies, hoodoos and other such geological forms. Xansai is difficult to navigate by foot. Xansai has a spectacular color display that alternates from dark black/blue coal stria to bright clays to red scoria.
Xansai is incredibly resource poor. All of the various things other realms take for granted are incredibly scarce within Xansai. This means that water is in very short supply. As is iron ore, and thus steel. Gems, gold, silver, and other precious materials are equally scarce.
Trees, and thus wood, is also very rare. This means other materials, including animal excrement, must be burned as fuel in lieu of wood. This only adds to the harshness of life within Xansai’s borders.
Common items include obsidian, clay, bone, animal hide/leather and hemp. These resources form the backbone of much of Xansai life.
Being a desert region, very little grows within the region. What scant vegetation there is tends to be from the cacti family. Hardy, and very difficult to make use of.
A small variety of wildlife can be found in Xansai, including cottontail rabbit, coyote, badger, and prairie dog. Bird species include pinyon jay, raven, quail, dove, ferruginous hawk, prairie falcon, and golden eagle. Lizard, snake, tarantula, and scorpion also live here
More common are monsters and beasts. Various things that roam the scarred countryside, looking to make a meal of any unwary traveler.
Each city-state is built upon an oasis. And so water and vegetation are more common in these arable lands. However, resources are still stretched thinly, and life is not much easier in a city-state than it is within the surrounding badlands.
Due to the scarcity of metal, there are no metal coins in Xansai. Instead, there are two types of coins, obsidian city coins, and ceramic Kellians.
City coins are unique to each city, and their value is recognized only within the city. They are typically triangular shaped pieces of obsidian, either painted or etched to show their status as currency. While common within any given city, the drawback is that outside of their city of origin, they are simply valueless pieces of volcanic glass.
Kellians, round ceramic coins dyed black and gold are the only currency usable in all Xansai. Because of this, they are much scarcer than city coins, and much more in demand by traders and those who do business across city lines.
Outside the Cities, barter is usually the preferred method of exchange, given the scarcity of Kellians and the uselessness of city coins outside a given city.
The biggest danger in Xansai is Xansai itself. The environment is deadly. Bone dry air, the scorching heat of the sun. The lack of easily available food and water. These are all dangerous.
Beyond that, the desert badlands are filled with carnivorous predators longing to make a meal out of an unwary, or simply unlucky, wanderer. Everything in Xansai seems to be made of a leather hide and a set of razor sharp teeth. It is no place for the faint of heart.
There are tribes of wandering Thri-Kreen, vicious mantis warriors always on the hunt for meat. Tribes of nomads who seek out fresh slaves for their collars. And always, the Xhaur loom, looking for fresh subjects to experiment upon.
Within the city-states, the scarcity of resources means life is a constant struggle. One can be knifed for a loaf of stale bread, or sold to a traveling flesh merchant for a handful of ceramic coins.
There is also the constant struggle for control over the city states. A warlord may stand atop a city state for a time, but their lives and their rule are precarious things, hard to win, but easy to lose.
Once upon a time, Xansai was not the blasted ruin that it is now. Among the lands of Zhurin, Xansai was the jewel in the crown. A veritable paradise, loved by the gods.
It was once a lush, fertile and green place where the people knew nothing of disease or war or famine. People who’d reached the end of their long lives died naturally as they slept, a tranquil smile on their features.
But the people of Xansai grew prideful. One race in particular, the Xhaur, took their privileged status for granted, and grew arrogant. Their transgressions against the gods were minor at first, but grew bolder with each subsequent affront.
After one betrayal too many, the gods withdrew from Xansai, forsaking it. Almost immediately, what had once been paradise became hell. Crops withered and died. Animals died by the thousands, or mutated into fearsome predators.
Worse were the ravages of magic. Without the gods to temper its use, magic became a toxic thing, and killed the land, turning Xansai into the desolate wasteland it is today.
Races that had once lived in peace now grew contentious. As resources become limited and then nearly non existent, only fifteen fertile areas remained, and upon these green lands, warlords made their stands. Now, these ruthless warriors hold their city-states with iron grips. But inevitably, one warlord falls before another.
War is constant, struggle is the way of life. There are no gods in Xansai, and with them gone, there is precious little in the way of hope. Might makes right in Xansai, but even might can falter. Under the harshness of the sun, or swept away by the badlands wind.
Despite the bleak outlook, there is still a tiny spark of something. Not hope, exactly. But determination. The people of Xansai have in them a tenacity not seen elsewhere. They trudge through life, bent but never fully broken. Xansai breeds hard men and women. Seasoned warriors who do not relent, and who do not know how to surrender. It is a harsh place, yes, but it is also a forge in which strong souls are crafted. Life is not easy in Xansai, but there is a reward. A reward that comes in the form of being a survivor. Of being strong and capable.
***If there are any questions about any part of Xansai please feel free to message or memo it’s creator under his more well known handles Talyn, Caladan and Garrick. He will handle any questions you might have including permissions to play any of Xansai’s native races and if you’d like to become one of Xansai’s warlords.***