[ The Lorebook ]

 
 

Elyu is a post-apocalyptic fantasy world in ruins, defiled by false Gods and on the verge of a second Cataclysm.


World Summary
Planetary Lore
Characters of Note

• Kenyon

[ Leaders ]

Mithras Aoblood
Uruz lach Feragh

[ Governments ]

-

[ Major Cities ]

Desolation's End

Portals
Natural Biomes
Climate
Resources
Known Dangers
Native Flora & Fauna
Native Races
---- Race
==== Creation Story
==== Racial Description
==== Racial Advantages
==== Racial Disadvatages
==== Mindset & Culture
==== Society
==== Religion


The Kingdoms of Elyu

 


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[ Kenyon ]


[ Burmecia ] [ The Waystation ] [ Isles of Onigu ] [ Adoria ] [ Vashtari ] [ Taliesin ]
[ Kenyon ] [ Kargatane ] [ Lycanshire ] [ Neferatta ] [ The Tor ] [ The Savage Lands ]
[ The Wastes ] [ The Old Kingdom ] [ The Otherside ]


 

[ Desolation's End ]

Desolation's End is the largest of Kenyon's cities.

[ Natural Biomes ]

.. biome.

 

[ Climate ]

The southernmost continent, Sorth is little more than a vast stretch of arid, windy desert.  Shifting dunes and great beasts keep the geography in perpetual motion.  Throughout the sands though, there are specific spots where oases have been established, offering respite from the harsh environment and all walks of life gather.  It’s one of the few places where predator, prey and Scolani gather without fear because every creature knows that water is necessary to survive and trying to tip the balance in one fashion or another will have drastic repercussions.

[ Resources ]

Quorn: The only place in the realms where this particular metal can be found and the Scolani keep an extremely tight hold on the mines.  The Scolani city of Xalorin is the capital of the Quorn mining expeditions and one of the more heavily guarded cities aside from Shyul.

Glass: Some of the finest blown glass in all of Zhurin can be found in Sorth due to the ample supplies readily available to the Scolani.

Misc: Worm-hide is also found in abundance and the almost metallic dome-plate that covers a sand-sharks head can be worked into any number of useful tools, weapons or armor.  Around the oases and in the Scolani cities, fruit and vegetables are grown that can tolerate the arid conditions, if not the outright heat that the Zhurin sun blasts the continent with.

 

[ Known Dangers ]

Sorth is a desert land as far as the eye can see. The air is dry and there are extremely rare places where someone can escape the heat that bares down upon them. The sands themselves can be extremely hot on the soles of feet and even some shoes. Water and food are scarce unless you know where to look for them.  Cacti dot the usually nearly white plains of sand, sometimes several appear in one small area, though those areas are very frequently heavily guarded by various creatures that inhabit the sands as cacti regenerate quickly and not only hold water but their fruit tends to delicious and a great source of energy.

Most of the creatures of Sorth are predatory and can be found under the layers of sand where things can be much cooler for them. Burrowers, sand sharks, insects and snakes will make a quick meal of an unsuspecting wanderer. Traps are lain within the sands, some that are strong enough to suck even the heftiest of minotaur down and out of sight while others are bold enough to rise and attack with poison and teeth.

 


[ Native Flora & Fauna ]

Great Wyrm

Desc.

Sand Sharks

Desc.


[ Native Races ]

Race

Race Creation Story

Zhurin doesn’t


Race Racial Description

The Feore are a


Race Racial Advantages

• Camouflage: Feore, like m

 


Racial Disadvantages

• Allergy: There is a very


Racial Mindset & Culture

The Feore are a


Race Society

Feore society is split


Race Religion

Religion on Zhurin


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